I am working on making a terrain and texture model for my 2D engines, and I am making some progress with regards to making re-sizable textures - but this is done by scaling and stretching the images. Whilst this is actually working rather well, and would work if necessary, I would much rather be able to use small textures that tile. Does anyone have any idea how to draw down an object on a drawing area to a certain width and height and instead of stretching the image it tiles it?
While we are at it, even if it is off-topic, I am also wondering if anyone knows how to use mouse scrolls as inputs?
I am working on about three different projects at once now that it is my summer break.
